Art of Defense Command and Conquer Generals Enemy Army

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" You thought the state of war was over... Yous thought wrong.
- Introduction
"

Command and Conquer: Generals - Nothing Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2003. Goose egg Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of ane of 9 generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful "boss" general, General Leang. Regular factions seen in the base game are too bachelor and are updated.

The generals system was originally supposed to appear in the base game. Development of the new units was inspired by the development team's experiments with INI editing and combining existing units and weapons to create new ones.[1]

Contents

  • one Campaigns
    • ane.i Usa
    • ane.2 GLA
    • one.3 China
  • two Characters
    • 2.1 U.s.
      • 2.one.1 General Townes
      • 2.1.2 General Malcolm Granger
      • 2.1.3 General Alexis Alexander
    • two.2 Red china
      • 2.2.ane General Ta Hun Kwai
      • two.2.2 General Tsing Shi Tao
      • 2.2.three General "Anvil" Shin Fai
    • 2.3 GLA
      • 2.three.i Dr. Thrax
      • 2.3.2 Prince Kassad
      • 2.3.3 Rodall "Demo" Juhziz
    • 2.iv Boss General
      • 2.4.1 "Tigress" Leiong Leang
    • 2.five Cut
      • 2.five.ane General Ironside
      • two.5.2 General Mohmar "Deathstrike"
  • 3 Online play
  • four Trivia
    • 4.1 Names in different markets
  • v Videos
  • vi Gallery
  • vii References
  • 8 External links

Campaigns

Nix 60 minutes as well contains three new campaigns of v missions each instead of seven in the concluding game, one for each side, with their chronological social club existence USA commencement, GLA 2nd, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zilch Hour campaigns return to that Command and Conquer tradition, each showing a alive-activity video of a news reporter of the respective side giving details most the situation behind the electric current mission. The plot backside the Nil 60 minutes campaigns picks upward where information technology left off at the end of the previous campaigns.

USA

At the kickoff of the Us campaign, the Global Liberation Regular army (GLA) launches a biological weapon using a refitted Soyuz launch station from the captured Baikonur Cosmodrome in Kazakhstan at a USA military base of operations located in Northern Europe. The United States Regular army retaliates quickly, destroying the launch platform, earlier the GLA can burn down another missile. Every bit the campaign continues throughout Somalia at the harbour, Russia where a GLA inquiry facility is held for both Black Lotus and Colonel Burton to destroy it and the famous airbone performance at the Amisbad oil fields in Iran, the United States learns that a GLA general codenamed "Dr. Thrax" (who was the man behind the research factory in Russia and oil funding in Iran) has been developing a more lethal multifariousness of anthrax known equally "Anthrax Gamma". When the U.s. locates his base of operations, they detect that he is planning to launch several missiles loaded with this toxin at major population centers within the U.s.a. itself. A swift strike by the USA, with the help of rogue GLA forces, succeeds in preventing this atrocity, and brings an finish to "Dr. Thrax".

GLA

In the GLA campaign, the GLA, though disappointed by the death of Dr. Thrax and the American victory, receives a boost in morale with the successful appointment of their new supreme commander, General Mohmar "Deathstrike", who escapes American pursuit. The GLA first attempts to reunite its splintered factions under Deathstrike's command, which it succeeds in doing later on eliminating Prince Kassad's forces in Egypt, who betrayed the GLA and would not aid Deathstrike'south forces, so begins a fervent mission to bulldoze the Americans out of Europe. Despite their inferior weapons and equipment, the GLA succeeds in inflicting tremendous harm against the USA. They successfully capture an American Particle Uplink Cannon before using it to destroy the USS Ronald Reagan (cutting it in half from starboard to port, as shown in the game'due south cover) and infiltrating the US West Coast to steal toxins from a chemical storage facility. The GLA campaign reaches its climax when the GLA overruns the US Army's European fundamental command base in Stuttgart-Vaihingen, partially with the utilise of captured Chinese weaponry and later US technology from a Un outpost. Finally, the GLA manages to drive American forces out of Europe completely.

China

In the Chinese campaign, the Chinese People's Liberation Army enters Europe after the Usa withdrew its forces, intending to destroy the GLA in one case and for all. In social club to prevent the GLA from making utilise of advanced The states weapons, China launches a nuclear missile at the military machine base, destroying it. The GLA retaliates past mounting a massive assault against a nuclear reactor in mainland Cathay, only the set on is repelled. The PLA forces and then advance into Germany, where the GLA invaders are concentrated. Later on a series of Chinese victories, the nigh defeated GLA takes command of an evacuated The states military base of operations and uses its weaponry confronting the Chinese. Red china succeeds in recapturing this base of operations, and finally completely drives the GLA out of Europe. Following the state of war, the Eurasian Unity League is established betwixt People's republic of china and the newly liberated Europe, the world looks forward to a new era of Chinese leadership while America adopts a policy of isolationism.

Characters

The full general pick screen in the Generals' Challenge. Each general has unique units and modifications to the standard arsenal. The The states Generals are:

Usa

Full general Townes

General Townes: Townes' strategy is focused on using laser weaponry. His power plants cost less and generate more energy. This full general does not have access to the Paladin tank or the Tomahawk. It is as well worth noting that his Laser crusaders require one bespeak of power each. Strategies include building power plants and then laser defense turrets to destroy almost forces that shut in on his base. When attacking, use Comanches and infantry to support your laser tanks. His defenses are vulnerable to artillery like the nuke cannon, tomahawk and and so on.

General Malcolm Granger

General Malcolm "Ace" Granger: Granger's strategy is focused on more powerful aircraft. His aircrafts are slightly cheaper and feature a laser defense organisation (this includes all shipping disallowment the Comanche). Ane possible strategy is to assail the enemy's base of operations with an onslaught of fully-upgraded King Raptors. Nonetheless, his air forces are vulnerable to anti-air defenses. When countering this full general be sure to build a large group of anti-air units. Using arms is a good fashion to defeat him.

General Alexis Alexander

General Alexis Alexander: Alexander's strategy is focused on super weapons. Alexander tin create a very stable economic system and build up a big amount of special weapons and defensive structures quicker than most generals. The price of the particle cannon is slashed in half for her, $2500 instead of the usual $5000.

China

General Ta Hun Kwai

Full general Ta Hun Kwai: Kwai's general strategy is focused on the use of heavily armored, technologically superior tanks and vehicles. He is unable to build artillery units and must pay more to deploy aircraft and infantry. He has cheaper and more powerful tanks. Strategies involving reliance on heavy vehicle assaults and rapid troop movements are suited to General Kwai'due south forces. However, the overall lack of long-ranged back up units leave Kwai's forces vulnerable to long range battery, against which his forces cannot effectively retaliate.

General Tsing Shi Tao

General Tsing Shi Tao: Tao's regular army is boosted by nuclear free energy. His nuclear technology enables more output per ability plant than that of other Chinese divisions. He also utilizes a nuclear arsenal via missile silos, tactical nuclear artillery, and nuclear bomb equipped MiG fighter jets and Helix helicopters. His Overlord and Battlemaster Tanks fire shells that release nuclear radiation. In addition, their move speed is much greater than that of standard Chinese tanks. Other than these additions, there are no meaning changes, and Tao's forces play much like the mainstream Chinese Army.

General "Anvil" Shin Fai

General "Anvil" Shin Fai: "Anvil" specializes in infantry units and has a significant early tactical advantage confronting the infantry of other Generals. All infantry nether his command start as veterans; He also tin requisition elite Minigunners to replace the standard Ruby Guardsmen. These high-quotient weapons they carry are the blight of shipping in larger numbers. However, he is unable to build heavier battle tanks, merely is still able to deploy primarily anti-personnel and support vehicles. This reliance on infantry leaves his forcefulness very vulnerable to the effects of radiation and toxins; and under less common circumstances, mass vehicle rushes, where infantry are vulnerable to being run over, yet, if his abilities and advantages are used properly and efficiently, will bring swift defeat to opposing forces. He is not faced in the Full general'southward Challenge.

GLA

Dr. Thrax

"Dr. Thrax": The GLA Toxin Full general's units and some structures are boosted with toxins, and he sacrifices very piddling for his tactical advantages when fully upgraded. Almost notable of advantages, is the fact that his units are granted the more potent toxin, Anthrax Beta (a tardily-game upgrade) from the offset of a match, and can upgrade with Anthrax Gamma (Anthrax Gamma is an constructive weapon that tin can destroy tanks), to meliorate his forces farther. He is able to railroad train Toxin Rebels. The toxin-dispensing weapons of these units are every bit effective confronting vehicles and infantry. His Tanks, RPG infantry and Stinger Sites also add a "stream" of toxin to their rockets, which adds a big harm bonus to their attacks.

Prince Kassad

Prince Kassad: A GLA General specializing in stealth tactics. All of his buildings can be covered in camo netting, making them invisible to about enemy units, he gets an improved GPS Scrambler power, assuasive him to cloak more units than other GLA cells can in a period of time, and has improved stealth Rebels. He too has cheaper Hijackers from the first that are always stealthed. He cannot build principal battle tanks, or long range SCUD launchers. Ambush, surprise, harassment and attrition are the optimal strategies for Kassad's forces. Nevertheless, the lack of heavy armor leaves them even more vulnerable than regular GLA cells to straight and concentrated assaults. Also, the inability to deploy long range SCUD launchers ways that at most times, his forces operate without in-direct burn down support. The stealthy presence of his forces provide a psychological border over man opponents, merely AI tin can somewhat detect the player's presence without using satellite scans or other stealth-detecting devices.

Rodall "Demo" Juhziz

General Rodall "Demo" Juhziz: A GLA full general specializing in explosives. Nigh of his field units and buildings are granted a self-destruct capability, encouraging the use of suicide attacks. His Terrorists are more powerful and he has cheaper, more powerful Demo Traps. His Combat Cycles come with a Terrorist instead of a Rebel. He does not have access to virtually stealth units or Anthrax weapons. He as well does not face the player in the Generals' Challenge.

Boss General

"Tigress" Leiong Leang

General "Tigress" Leiong Leang: The final general in the Generals' Claiming. She has a massive army consisting of units & structures from all three regular factions, in addition to a Particle Cannon, Nuclear Missile, and Scud Tempest. She is not a playable general. Nevertheless, she tin can be unlocked as a playable full general in different incarnations by several modifications.

Cut

General Ironside

General Ironside is the boss general of the USA forces alongside the American Commander.

He utilizes all powers available to United states of america faction, such every bit the combination of the constructive Rex Raptor, deadly Aurora Alpha and inexpensive Particle Cannon. both EMP Patriot Missile Defense and Laser Turret is bachelor, make his base is nigh impenetrable. Besides that, he too uses a group of CIA agents which can constitute demolitions, assisted past few Pathfinders which always cloaked led by Colonel Burton which can plant bombs even faster.

General Mohmar "Deathstrike"

General Mohmar "Deathstrike" the boss full general of the GLA forces, he is never fought, only he is the focus in commencement mission of the GLA entrada. In that mission, Deathstrike must exist escorted to a stolen C-130.

Online play

Same as with the base game, Goose egg Hour included online play through GameSpy on Windows, as well as LAN play on both Windows and Mac. In one case the GameSpy servers were shut downwards, the remaining cadre player base moved to the community-run server C&C:Online. The Mac release is incompatible with this service.

Trivia

Names in different markets

  • France: Command & Conquer: Generals – Heure H
  • Germany: Command & Conquer: Generäle – Dice Stunde Zippo

Videos

Debut trailer

United states of america trailer

Mainland china trailer

GLA trailer

Gallery

References

  1. Electronic Arts Los Angeles, Command & Conquer: The First Decade. Feature: "10 Years of Control & Conquer".

External links

  • Official website (archived)
  • Aught 60 minutes department on CNCNZ.com
  • Zero Hour section on GameReplays.org
  • C&C:Online, community multiplayer server
Command & Conquer series
Generals and Zero Hour missions

williamsperecrishent74.blogspot.com

Source: https://cnc.fandom.com/wiki/Command_%26_Conquer:_Generals_-_Zero_Hour

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